Selasa, 07 Januari 2014

Guidebooks For The Dungeon Master

Going hand-in-hand with the Dungeon Master Guide, however, is the Monster Manual. This is the other book which only the Dungeon Master of the game is permitted to look at during the course of the game, as it lists all the different monsters which could potentially be encountered during a normal game of Dungeons and Dragons. The creatures in this book are derived from folklore, mythology, and some were even specially created for the game.

Each entry in the Monster manual lists all of the attributes of the monster that are important to the game, such as special skills, hit points, and attacking power. For enrichment, however, the manual will also provide information on the creature's typical habits, allowing one to understand more about the world in which they are playing. The drawings of the monsters in the book will give both players and the Dungeon Master a better look at exactly what they are facing off against, making the game just a little more vivid in the imagination.

These guidebooks will often prove to be a valuable asset to anyone moderating a game of Dungeons and Dragons. The world itself can be a lot for anyone to handle all in their memory and having two handy guides will be important for anyone who wants to run a smooth, fair game. Therefore, even though they are considered to be an official part of the game and the rules, these two guides can be the best friends of any serious Dungeon Master.

By: Victor Epand

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